# Duelers Mod Fixes (as of v1.1) Several small changes have been made to the base JA code. These are not worthy of being described as features, but they are listed here for completeness. In Duelers 1.0 enable use of g_debugDamage cvar to see actual weapon damage on server console eliminate jump sound (or "grunt") from rolls d_saberSPStyleDamage defaults to 0. The normal setting in JA is 1. Cheat protection is removed so you can easily play with the standard Duelers damage ramping system (like JO) or with the new system in JA. restore health *and* shield levels (25) *and* force power after a duel is finished. remove cheat protection from bot_honorableduelacceptance (so you can duel with bots) fix stupid UI bug where your force power configuration was always missing points if you fall while dueling you die *and* lose the duel unless duels can be severed staff users cannot kick in duels unless it is a throw or full force duel (to be fair to non-staff users who can't throw in normal duels). announcement of duel winners and losers are printed at top of screen, rather than in the center of the screen, where they might possibly interfering with another duel in progress. crosshair names are now in colour (for FFA). when saber staff is off, kicking does not ignite the saber staff. meditation emote can be turned so you can watch the action while meditating. In Duelers 1.1 additional logging: IP addresses and client name when connecting, new client name and IP address when names are changed. This helps tracking abusive clients and then banning them. when a client is spawned in a map level, their saber is *not* ignited when a client becomes a spectator in an FFA game, their score is reduced by one, but it is not reset to zero. Also, when you switch (or are timed out) to specator, your "death" is logged as MOD_SPECTATE rather than as MOD_SUICIDE. This should help for servers that want to differentiate spectating from suicide. Also, see the cvariable m_misc to control whether or not a point is taken from your score when you switch to spectator. more models supported in UI. Old JO (Q3) models supported is now 512 (was 256 in JA base), new JA models (head/torso/legs) supported is now 64 (was 32 in JA base) fixed a bug(?) where you could have more than 100 shield points even though your hud says you have 100. This is a base JA bug. tuned the un-nerfed roll so it is not quite so fast. It is between JA and JO speeds now. tuned the kick distance so kicking is a bit more effective (you can kick with the staff only). added some code to tell clients joining a game if some of the players were currently frozen or tzoned. This allows clients who joined a game after the administrative commands have been issued to see the correct visual effects. friction is re-established when standing on top of a client -- make those ladders! changed the un-nerfing on back attacks so that only back sweeps can be turned and not the unblockable back stabs! changed the default setting of d_saberKickTweak to 0. This improves the connection rate of kicks and supports other changes to the kick code.